
Upon release, it garnered generally positive reviews and was described by Wright as being successful in attracting casual and female gamers. Seven expansion packs were released from 2000 to 2003, each of which added new items, characters, skins, and features.

The game's development was led by Will Wright and the game was a follow-up to Wright's earlier SimCity series Wright was inspired to create the game by Christopher Alexander's 1977 book A Pattern Language, and Scott McCloud's 1993 book Understanding Comics later played a role in the game's design. Players can also choose to pursue a social and successful life. Players can also use their Sims' income to renovate their living space, purchase home furnishings, or clothing for their household. Players control customizable Sims as they pursue career and relationship goals. It is a simulation of the daily activities of one or more virtual people ("Sims") in a suburban household near a fictional city.

You can read more about The Sims 4 Neighborhood stories on the official site (opens in new tab).The Sims is a strategic life simulation video game developed by Maxis and published by Electronic Arts in 2000. I'm pretty sure I know which one I'd choose. One is called Villainous Valentine and will reward players for "destroying love lives, both their own and the love lives of other Sims." Neighborhood Confidant is for those who want to wield a more positive influence over others. Neighborhood Stories will also come with two new ambitions. And if you suggest to Bob Pancakes that he should dump Eliza, and he really doesn't want to, it might just make him mad at you. For instance, if a character hates kids, you probably won't be able to talk them into having ten kids just for a laugh. This is an attempt to make the rest of the neighborhood more dynamic, but not so dynamic you aren't still ultimately making all the choices for everyone.Īnd your meddling might not always be successful, either, as it'll depend on how strong your relationship is with the characters you're trying to manipulate, and how each character feels about the thing you're trying to nudge them towards.

It feels like EA is treading pretty cautiously around this update, probably not wanting to completely upend player neighborhoods by having all the neighborhood randos doing their own thing.
